subtitled 75 Mini Adventures to Empower Your Fantasy Campaign.
I genuinely enjoy every Dungeonmeister product Jef Aldrich and Jon Taylor put out. A lot of this is due to the fact that I’m a busy Dungeon Master myself, so every little bit helps in bulking up my Dungeons & Dragons campaigns. This is especially true of the game I’m currently running, based on the Ghosts Of Saltmarsh 5E book. I love my nautical adventures, but the GoS campaign book is really just a string of sea-themed modules sandwiched between two hard covers, with very little connecting tissue between each. Thus I’ve had to write a bunch of my own side quests to flesh out the story, often relying on any suitable pre-written ones to help liven things up and give my player characters something to do while traveling between point to point in the book.
So this deck was a definite godsend, with seventy-five oversized cards and an accompanying guidebook. The cards themselves are printed front and back: the front has the hook/description, while the back has possible outcomes depending on how the PCs plan to deal with the issue presented. The scenarios, while all fantasy-themed, range the gamut from urban to rural, from benign to potentially lethal, from whimsical to potentially campaign-changing. Ofc, this means that you’re probably not going to be able to incorporate every card into one campaign, but that’s okay.








