Well, hello there, intersection of two of my favorite gaming interests! I mean, how much do I love the intersection of roleplaying games and Tarot? I wrote an entire book incorporating Tarot cards and interpretation into an original RPG!
So I was really pleased when this came across my reviewing desk. Not only did I want to take a look at this deck as a divination tool, I wanted to see how it would inspire a session of my own game Equinox, substituting the prompts in the included 140+ page guidebook for the ones I’d originally created. The first step, ofc, was to take a look-see at the cards themselves. I brought them to my regular D&D group’s very last Odyssey Of The Dragonlords session — it’s the first D&D campaign I’ve ever finished in its entirety! — and we all oohed and aahed over the product. The box itself is fairly simple, and the cards are a little longer than the average Tarot card, which makes them feel a little weird on first shuffle. The cards are also a bit hard, but regular use will soon soften them up.
The art on the cards is done by Zachary Bacus, with colors by Angueria “Hank” Jones. The Rider-Waite influence is strong, but for the most part the artistic team does a great job of adding (arguably more) fantasy details into each image, encouraging adventure hooks and storytelling. The guide book expands on this further, adding very Dungeons & Dragons-influenced details to each card description. I did appreciate that while D&D was clearly the touchstone for this project, the deck is freely adaptable to any fantasy setting. Some of the choices are a little odder than others — honestly, who uses a Warlord outside of the much-maligned 4E? I had a Tiefling Warlord who was impossible to play (I soon switched over with relief to a Dwarf Avenger) so seeing the class referenced twice here is a bit jarring — but overall you get the archetypes the authors are going for, even if some of them do skew a little more masculine than anticipated. Like, I get why the archetype associated with The Emperor is the Game Master, but having the image on the card look an awful lot like Gary Gygax reinforces the idea that only dudes GM, which is definitely not the case, IME as both player and (female) GM. Sure it’s a nod to the game’s history, and in the larger scheme of things this is a very minor quibble. It’s just hard enough to get people who aren’t cishet white guys into the game, much less running games themselves, without reinforcing a power structure that puts said white guys on the pinnacle.








