Y’all. Y’ALL! So many books about girls getting into D&D focus way too much on nonsensical interpersonal drama that often reveals the author’s inability to process their own emotions, but this? THIS?! Is the best book on being a young female roleplayer I’ve read in possibly forEVER.
Val Winters is less than thrilled to be moving to a new city and a new school yet again. Her mom promises that the move to this city should be the last one, what with her new job providing greater stability than before. And if Val can stay out of trouble and not get into fights, then this should be her last school transfer for a good long while too.
Thing is, Val is kind of a dreamer, with a healthy imagination and a disregard for social appropriateness. She’s also smart as a whip, and not afraid to get physical when the situation calls for it. When a chance remark prompts one of her new classmates to invite her to join their school-sponsored D&D game — to the dismay of several of their peers — this sets her on a journey of discovery and friendship that will make life better for the entire Table Titans Club, as her new group of friends is called.
Hand to God, Val reminds me of me at that age (and maybe also at this age, lol.) I only wish I’d been lucky enough to be able to join an RPG group in middle school. I loved Val’s courage and her utter disregard for not standing out. Perhaps even more importantly, I deeply admired Scott Kurtz’ excellent and not at all preachy way of explaining why she’s like this, and why that prompts consternation and sometimes outright hostility from others. Honestly, this is invaluable information for kids who didn’t grow up as bizarrely self-assured as I did.








