Nazi Hunting: A Love Story by Jess McHugh

What a timely short read for these ages! I’m so glad I had to chance to pick this up, to be reminded that fighting fascism isn’t just about wars and polls, but is an ongoing, everyday, and very necessary struggle.

Serge Klarsfeld and Beate Kunzel met in Paris in 1960. The young adults — he a law student, she an au pair from Germany — fell in love, marrying three years later despite the discouragement of several of Serge’s friends, who feared the worst from the prospect of a Romanian-born French Jew marrying a German woman. In fairness to their concerns, Beate had known little of her country’s historical extermination of millions of Jews. Serge proved to be her introduction to the extent of Nazi atrocities, stoking the fires that already burned in her against injustice.

Their career as Nazi hunters begins in earnest in 1966, when they learn that the new Chancellor of Germany, Kurt Georg Kiesinger, was a former Nazi. He wasn’t just a rank and file member either, but had worked as a deputy director under Joseph Goebbels to churn out anti-Semitic propaganda. Beate was determined to highlight his crimes. At first, she printed articles and brochures to denounce him, but when these proved less than effective, decided that civil disobedience would draw more eyeballs to her cause. Her efforts not only got people talking, but were a significant reason for his failed bid for reelection.

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Kai’s Ocean Of Curiosities by Joséphine Topolanski

Well, for the most part it’s by Joséphine Topolanski. I feel like a number of liberties have been taken in the English translation by Johanna McCalmont, but as I don’t have the full text of the original French to compare it with, I’ll mostly have to make educated guesses as to what survived translation.

The art definitely did, tho, which is awesome because the art is a huge selling point of this gorgeous kid’s book. Ms Topolanski specializes in print-making, and the linocut-inspired art throughout the book is a wonderful example of this. Most of the underwater scenes are done in blue and white, with the occasional yellow or red highlight, usually for Kai’s equipment or for Kai herself. There’s a double-page spread of marine biology at the back that is just magnificent, and includes a list of each plant and creature’s common name.

The story itself revolves around Kai, a young girl who likes exploring the ocean floor. This exploration sometimes feels more fanciful than scientifically rigorous, even if one accepts the conceit of Kai being able to pilot underwater alone. Which, to be clear, I was happy to do! Sometimes, the best way to teach scientific fact is with a framing of scientific fiction. But the bit about shoals of fish shying away from her red protective suit made me raise an eyebrow, and I absolutely cringed when she reached out to touch the coral. Aside from harming yourself — and cuts from coral are notorious for taking weeks, even months to heal — you could harm a fragile ecosystem. Far better to just admire by looking, or even taking a picture.

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Bitch Planet, Vol. 1: Extraordinary Machine by Kelly Sue DeConnick & Valentine De Landro

One of the best things about my favorite local bookstore is the way they host so many cool events and book clubs, and offer the book club selections at 15% off for the month. I’d previously been to an excellent non-fiction gathering to discuss Britney Spears’ The Woman In Me last January, but hadn’t really felt moved to come to another one till I saw that Bitch Planet was the Heavy Graphic Novel Book Club selection for April.

I greatly enjoy Kelly Sue DeConnick’s work… oh, wait. I just looked it up and I think I must have confused her with someone else, as both of her other books I’ve read — Captain Marvel and Pretty Deadly — were firmly middle-of-the-road for me (and now I don’t know WHO exactly I was thinking of. Maybe Kate Leth? Why do so many comicbook writers have such gorgeously glossy red hair?) Anyway! I went to People’s Book in Takoma Park for an amazing combined (and free!) Tarot and Oracle reading the other night, and purchased this volume in gratitude. Absolutely devoured it over sahur the next morning and knew I had to come back for the book club a few days later. Led by the lovely Simone, four of us discussed the themes and art of this amazing title, before wonderful Milo ordered in copies of the other two volumes of this still-to-be-completed series for us to purchase. Gosh, I hope Ms DeConnick and Valentine De Landro get the chance to finish it soon: it’s so good and I’m completely hooked after the first volume alone!

Anyway, Bitch Planet is the nickname for an off-world penal colony where women who are “non-compliant” are sent in exile from Earth’s patriarchal society. It’s a brutal women’s prison, and non-compliance can mean basically anything that displeases a man. Former athlete Kamau Kogo is a prisoner here, but is quickly tapped to lead a team of fellow inmates in competing in the globally televised pastime of Megaton, a rugby-like sport with billions of fans and viewers. Kam has zero interest in participating in the regime’s circuses, but some of her fellow prisoners persuade her to do it, with unexpected and devastating results.

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The Ultimate RPG Game Master’s Guide by James D’Amato

subtitled Advice And Tools To Help You Run Your Best Game Ever!

There is so much useful information packed into this relatively slender volume, not only for anyone aspiring to run role-playing games but also for more experienced Game Masters looking to hone their skills. All the advice here is system agnostic by design, which makes this a really great resource that isn’t limited to just one kind of game. Its 200+ pages also make it very accessible for readers who already have a ton of material to get through with prepping most RPGs and don’t need yet another massive, small-text tome on top of that.

And frankly, most GM’s guides written specifically for one game are kinda terrible. I’ve been running Dungeons & Dragons for years and still haven’t been able to get past the very first chapter of the official Dungeon Master’s Guide, as my eyes keep glazing over from the potent mixture of confusion and boredom it evokes. Plus, it’s fifty bucks! (And don’t get me started on the diminishing quality of Wizards Of The Coast book bindings over the years.)

Fortunately, The Ultimate RPG Game Master’s Guide is a much more budget- and brain-friendly alternative to collecting a whole bunch of different guides that may or may not prove helpful to the vocation of being a versatile and successful GM. The contents of this volume are well-structured, really going over everything GMs need, from prep to actual play. The bulk of the book is organized into two large parts: GMing Basics (mostly philosophy) and Leading The Game (mostly exercises.)

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After the Apocalypse by Maureen F. McHugh

The cover of After the Apocalypse looks crinkled and dog-eared, as if the calamities within its pages have begun to seep out into the world beyond. The clock on the book’s cover is set to a few minutes after midnight, a reminder that after the worst has happened, things go on for at least some people. These nine tales are their stories.

After the Apocalypse by Maureen F. McHugh

Maureen F. McHugh does not do cozy catastrophes, and some of these stories are hard ones indeed. They’re not splattery, in-your-face, can-you-take-it hard stories; they’re hard like talking to a cheerful Russian grandfather some time after glasnost, when he could speak freely. He mentions how all 100 boys in his school class went off to the war, and three of them came back with serious injuries, they were never quite the same again, but he got lucky and got married and sure they had to scrimp but there was a thaw under Khrushchev and even in the Brezhnev years you knew where you stood, plus there was booze and you didn’t have to work too hard. He dotes on his grandchildren and he’s such good company that it’s only much later you realize the reason he never mentioned any of the other 96 boys from his class is that not a single one of them came back from the war. McHugh’s apocalypses are like that. They’ve happened before the stories start, and she shows people getting on with their lives afterward; sometimes making the best of things, and sometimes even getting ahead, but more often broken by events, even if they pretend to competence.

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What Could Possibly Go Wrong by Jodi Taylor

Tables are turning, and characters are leveling up. In the sixth book of the Chronicles of St Mary’s — a mostly lighthearted and adventurous series about time-traveling historians — Dr Madeleine Maxwell has been promoted to Chief Training Officer. True to form, she’s shaking things up. In this case, she’s speeding up the training of new historians by including time jumps from an early stage, instead of waiting until the end of training when the departure of a historian from the program would cost St Mary’s the loss of a significant investment. Of course that cuts both ways: the trainees will be exposed to the dangers of the past without the full repertoire of skills that they’re expected to gain through training. Max’s solution is to bring along extra supervision from both the security and history departments.

What Could Possibly Go Wrong by Jodi Taylor

And while you can put Max into a position of responsibility, you can’t quite make her responsible. During the first session, one of the trainees asks whether historians make time jumps alone.

“No. We very, very rarely initiate solo jumps,” and remembered not to say that that was usually because we needed someone to bring the body home. Too early in the schedule for historian humour.
I paused but there were no more questions.
“A special note for the ladies. You will be required to learn to ride sidesaddle. See Mr Strong for a schedule.”
I paused, struggled, and then completely failed to resist temptation. You can only channel a certain amount of goodness in one day.
“I recommend old Turk as your horse. I did my own training on him and he knows his business.” Which was perfectly true. It’s just that his business was dumping any rider into the nearest bramble bush and then pushing off, leaving them to do the walk of shame back to St Mary’s. He was lean, mean, and carnivorous. An unfortunate encounter with Mr Markham some years ago had soured his already evil disposition. Markham, on fire at the time and understandably having other things on his mind, had run full tilt into Turk’s bottom, and knocked himself unconscious. (p. 27)

It’s not immediately obvious, but that exchange marks the start of one of the most important aspects of What Could Possibly Go Wrong. History is a serious business; experiencing it live and in person doubly so. Why do the staff of St Mary’s seem sometimes to run the gamut from peculiar to silly, without once stopping in on earnest or sober? Not long before the trainees’ first jump — Max has compressed months of training into just over seven weeks — a very serious question crops up. Some time back, the historians had a mission to St Paul’s during the Blitz, only their enemies were already there and lying in ambush. St Mary’s took casualties, and the whole thing escalated so as to nearly put an end to the Institute. How had the enemies known exactly where and when to be?

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Swan Songs by W Maxwell Prince

and seven different artists, one for each story except for the last, which has two.

And, shoot, I didn’t even realize that W Maxwell Prince had written every story in this comics anthology till I started writing this review, which should attest to the quality of his work and his capacity for diversity! I thought his Art Brut Vol 1 was the most brilliant graphic novel of last year (I even nominated it for the Hugos even tho I knew I was fighting my usual losing battle there,) and am so thrilled to be able to dive further into his oeuvre as he sets his gaze on the theme of endings in this excellent mind-bender of a collection.

And here’s the thing: while the first and third stories (and arguably the sixth) are explicitly speculative fiction about the end of the world, the rest sit easily in our real world, where the battles portrayed exist almost solely in the mind. One of the strongest of the stories (and definitely the most upbeat,) The End Of… Anhedonia, follows a young man afflicted with the title malaise as he undergoes trance therapy to find a solution. Climbing into his mind and his memories feels less “genre” than literary, an exercise that more celebrated names in the world of “serious” prose only wish they could carry off with anything approaching Mr Prince’s aplomb. Tho who knows if they would ever be able to work as intimately with an artist as Mr Prince does with Alex Eckman-Lawn, to such glorious effect. This chapter is a scary but ultimately tender look at the freedom that comes with the end of a serious mental affliction, however ominous it may turn out to be.

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Walkin’ The Dog by Chris Lynch

Louis is a good kid, but his life isn’t the typical kind you see portrayed in the media. His dad took early retirement from firefighting in the city to become a fisherman in a much more laidback environment. His mom is a perennial do-gooder who wound up getting significantly hurt while breaking up a fight at the women’s shelter where she volunteers, so is now in in-patient rehab, to the dismay of her kids. Louis’ younger sister Faye is a charming know-it-all who’s taken over running their household in the meantime. And his older brother Ike… well, Ike is the real reason they left their old neighborhood behind. Ike did not have a great high school experience, but hopefully high school will be different for Louis and Faye now that they’ve moved away from the city.

Louis is actually pretty worried about starting high school soon. It doesn’t help that he and Faye have been homeschooled up till now. Mom is super smart and fully capable of tutoring kids — hers or others — to success, but even she knows her limitations.

And it isn’t really the academics that worry Louis. He’s a smart kid after all. But he doesn’t really have any friends outside of Faye, which will do very little to help him make a success of his high school career.

That begins to change when his dad asks him to dogsit Amos, the incredibly stinky dog of one of their incredibly stinky neighbors (an unfortunate occupational hazard of the fishing industry.) If Louis walks Amos while his owner helps Dad out on the boat, then both Singletarys can make some money. Louis agrees despite his mother disapproving of his capitalist tendencies, and soon finds himself at the head of a burgeoning dog walking business.

More importantly — and more interestingly — than collecting clients is Louis’ newfound knack for collecting friends. And not just from the ranks of the people who want him to walk their dogs, or even of the dogs themselves. Aggie comes into his life, as does Cy, and soon Louis starts thinking he might actually have a pack of his own to run with. But with Ike constantly looming in the background, and with his worries about Ma never far from his thoughts, will Louis be able to successfully navigate this pivotal summer before high school, and go in to his new academic experience with confidence?

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Here Comes Charlie Brown! A Peanuts Pop-Up by Charles M. Schulz & Gene Kannenberg Jr.

I didn’t realize when I picked up this title that it isn’t so much book as objet d’art, but oh, what a lovely, accessible objet it is!

At only twelve pages, this solid little tome is a compact work of art, cramming in arguably two short essays on the subject of Charles M Schulz’s inaugural Peanuts comic strip with archival photos and a marvelous feat of paper engineering. Honestly, the entire construction of this book is a delight, from the tri-part cover designed by Chip Kidd to the carefully constructed pop-up adaptation of said first strip that constitutes the bulk of the volume.

The pop-up parts do a terrific job of making an already artistically clever comic feel even more kinetic, as Charlie Brown “walks” through the first two frames, accompanied by the commentary of two other children in his neighborhood. Well, the commentary of one other child, technically. The other bears silent, if not tacit, witness to one of the most understatedly complex ways to introduce the main character of a 1950s cartoon.

In addition to taking the liberty of reimagining these images in 3D, academic and artist Gene Kannenberg Jr has also colorized them, using era-appropriate commercial techniques that cannot help but evoke the stellar Pop Art work of Roy Lichtenstein. I’m definitely not the first person to look at the use of the Ben Day process in fine art and feel the same kind of satisfaction as I do with pointillism: having it applied here only emphasizes the nature of this book as a tidy little art piece.

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The Issa Valley by Czeslaw Milosz

The Issa Valley would not do well in an elevator pitch. Nor could it be easily described as “Book A meets Book B,” much less “Movie C meets Movie D.” The first sentence — “I should begin with the Land of Lakes, the place where Thomas lived.” — is not a grabber. (The first-person narrator never returns.) The first chapter is given over to landscape descriptions, with diversions into how practically every item in a home in the Issa Valley was made within the household, and into the reasons for the relative prosperity of of the villages along the river’s course. Thomas, having been named in the initial sentence, does not reappear in the first chapter. Or indeed the second, which opens with the notion that “The Issa Valley has the distinction of being inhabited by an unusually large number of devils” (p. 6) and continues with speculation on what they might be up to, and saying what the local farmers sometimes do to propitiate them.

The Issa Valley by Czeslaw Milosz

Milosz’s book blithely breaks practically all of the norms of contemporary publishing. The point of view wanders a bit. The three-act structure is nowhere to be seen. There is barely a plot. There is not, properly speaking, a climax, nor is there a denouement, and there is definitely not a happily-ever-after. I cannot imagine that any part of it was workshopped, sent to beta readers, or circulated in any way to a marketing department or a sales team. The Issa Valley is where hype goes to die.

And yet it is a lovely, affecting book. First published in Polish in 1955, translated into English in 1978, the novel is neither old-fashioned nor a period piece; it passed directly into a kind of timelessness, in which the eternal human stories of birth and death, growing up and growing old, merge with the specifics of a particular corner of Lithuania in the first quarter of the twentieth century. Viewed from one angle, The Issa Valley has no stakes at all. The German invasion during the First World War consists of a couple of mounted soldiers who are given some milk and then ride on. The Soviet-Polish war passes not far away, but does not intrude on the closed world of the valley. There are no overarching threats, only the conflicts that the people themselves bring. But just like that, the stakes are life and death, honor and dishonor, the land passed down through generations, holdings divided among squabbling heirs or managed poorly. There are descendants of great lords whose daily life is barely distinguishable from their peasant neighbors, except that neither side ever, ever, ever forgets who is part of the nobility and who is not.

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