with input from Critical Role, ofc, as this is part of the Legend Of Vox Machina universe.
I have to admit that I’ve never really gotten into the CR lore and fandom, mostly due to the fact that when I have time for role-playing games, it’s because I’m playing them, not watching other people play them. I did manage to find time for the brilliant Exandria Unlimited: Calamity miniseries because it was only 16 hours or so long, but since I don’t have time for regular TV (she says, typing while keeping one eye on the Arsenal game at Girona,) watching Actual Plays is pretty low on my list of priorities. Still, as a committed RPG enthusiast, I’ve definitely been interested in the iterations of CR across multiple media, if only to keep up with current trends in one of my favorite hobbies.
So I absolutely jumped at the chance to read this graphic novel and get a better idea of the much-celebrated world created by Matt Mercer & Co. EU:C aside, I’ve also run the Frozen Sick campaign for my local group, some of whom are much more interested in the setting than I am. I thus have a general understanding of the worldbuilding, and was looking forward to expanding that with this graphic novel.